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Is Farming Simulator 19 well worth the cash?

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The essential question for a lot of players is: What is the distinction between Farming Simulator 19 and the previous versions? Is it price buying it? In my view – yes.

Compared to the previous variations (numbered 15 and 17), there have been many adjustments and modifications. Under are the main arguments in favor of Farming Simulator 19.

New game engine: improved graphics and animations; completely new physics – the management of vehicles is more realistic and complex (unfortunately, AI staff remain unchanged and might cause some quite unusual problems).

Large number of machines:- the number of vehicles featured in the fundamental version of the game equals, if not exceeds, the number of machines from the earlier installment and its DLCs put together; in addition, the game includes brands such as John Deere, AGCO, Case IH, KUHN, Stara, Ropa, and lots of others. In total, there are 102 brands of tractors, harvesters and equipment in this installment.

More complicated mechanics and larger realism: the game introduces elements corresponding to the appearance of weeds in the fields that need to be weeded; lime – which helps to keep up the high high quality of the soil and is required for the creation of new fields, vehicle breakdowns with high levels of wear.

Improved gameplay dynamics: In this part of the game, you now not start with tiny steps to domesticate half a hectare of fields. There are complex and multi-goal machines that can generate yields from tens of hundreds of liters of crops.

Potential to mix multiple machines into one: this option is already known from previous parts – two machines work together. This time you possibly can mix machines from totally different manufacturers and create constructions which, for instance, plow, sow and domesticate or fertilize on the same time: and all that simply by adapting the machine’s elements to your present needs.

New crops and livestock: three new plants are added to the pool of crops: rye, cotton and sugar cane (while retaining these launched in the previous installments); now also horses are available for animal husbandry.

Real estate and buildings: you are not depending on predefined places on maps. Would you wish to have a cattle farm subsequent to your plot? No problem – just build it! You do not have a place to store your machines on in new location? Build a shed.

Farming Simulator 19 introduces lots of new things compared to the earlier installments of the series. Many components of mechanics have also been modified: some machines work in a different way, some processes are subject to different operating rules. In case you are a veteran of the collection, below you can see an important information about what you need to take note of in this a part of the game:

Many machines could be combined: look for e.g. cultivators with 3-level connections behind them or hooks for attaching a trailer.

Every new discipline you create must be fertilized with lime for the first time. It’s essential to use it (you’ll be able to flip it off in the game options) in your fields every third sowing and harvest to maintain a high quality stage of the field – in any other case the harvest can be 15% lower. You should buy lime in the shop or get it from a group point; there are two machines that may be found in the Fertilizer Technology tab within the shop (they will also be used for spreading stable manure).

Weeds will appear periodically on the fields. To do away with them, use weeders or chemical spraying that destroys unfriendly plants (weeds could be destroyed earlier than the crop; unremoved weeds reduce the harvest by 20%). You can turn off weeds in the game options.

Now you can empty everything to the ground: the contents of seeders, grains and other things. To gather them later, simply use any loader.

You’re the one accountable for buying buildings now: Do you wish to have a pig farm subsequent to the potato field? No problem.

The opportunity of sleeping has been launched: build a farm where you’ll be able to sleep.

The significance of transport has been emphasized. You can’t teleport vehicles or buy seeds/fertilizers at collection points. Use semi-trailers to transport pallets or seed and fertilizer from pallets (bought in the store) directly to your fields so you do not have to return to the store to fill the machine tanks.

You should purchase all of the things you want for husbandry in the shop: fodder, bales of hay, silage or straw.

Two new types of cultivating/ploughing machines have been introduced:

Disc harrows- they’re characterized by a a lot lower tractor load during work, it is value taking an interest in them when you possibly can’t afford robust tractors.

Subsoilers- you can use them just like a regular plough – plough the sector periodically and use them when planting root crops. They’ve a negligible load on the tractor and work shortly, and you may join some fashions of planters and seeders (with three-point connection) directly.

Power Harrows- a lightweight cultivator, to which some seeders and cultivators might be connected.

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